Contact us

For technical support, please contact Certiport or your exam administrator.

Thank you! Your message has been sent!
Oops! Something went wrong while submitting the form
Become an Adobe Certified Professional in

Graphic Design & Illustration
Using Adobe Illustrator

Validate your knowledge of Adobe Illustrator, the industry-standard vector graphics app that lets you create logos, icons, drawings, typography, and illustrations for print, web, video, and mobile.
Review the available versions and languages.

Explore learning resources.

Becoming an Adobe Certified Professional typically requires 150 hours of hands-on experience and instruction. Explore the resources below to gear up and get inspired.

Exam guide

Review the exam objectives to see what you need to know.

Career Certificates

Build your skills with Adobe + Coursera career certificates.

Practice tests

Take CertPREP practice tests, powered by GMetrix, to prepare for certification and get a taste of the in-app exam experience.

Courses

Take online courses designed to help you brush up your skills and fill in knowledge gaps.

Adobe Press

Purchase comprehensive, easy-to-follow textbooks and eBooks with videos, activities, and downloadable files.

Tutorials and projects

Follow along with free Adobe tutorials to learn the basics, refine your workflows, or find inspiration.

The Illustrator exam guide.

The exam objectives are outlined below alongside relevant resources. All key items are examples of exam topics and do not comprise a comprehensive list.

This guide is based on the 2021 version of Graphic Design and Illustration Using Adobe Illustrator. For 2018-2020 versions of the exam objectives, please visit Certiport.
1. Working in the Design Industry
keyboard_arrow_down

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.

  • 1.1 Identify the purpose, audience, and audience needs for preparing designs and artwork.
  • a. Determine whether content is relevant to the purpose, audience, audience needs, user experience, and has an appropriate design for target devices.
  • i. Key Terms: client goals, target audience, demographics, accessibility, etc.
  • b. Identify requirements based on how the designs and artwork will be used, including video, print, and web.
keyboard_arrow_down

Resources & Tutorials

  • 1.2 Communicate with colleagues and clients about design plans.
  • a. Demonstrate knowledge of techniques for communicating about design plans with peers and clients.
  • i. Key Terms: sketches, specifications, design process, wireframes, prototypes, iterations, change orders, drafts, feedback loop, etc.
  • b. Demonstrate knowledge of basic project management concepts
  • i. Key Terms: project scope, scope creep, cloud utilization and file management
keyboard_arrow_down

Resources & Tutorials

  • 1.3 Determine the type of copyright, permissions, and licensing required to use specific content.
  • a. Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing.
  • i. Key Concepts: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, stock images and vector graphics, etc.
  • b. Identify when and how to obtain permission to use images of people and locations.
  • i. Key Terms: model release, location release, etc.
  • ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.
keyboard_arrow_down

Resources & Tutorials

  • 1.4 Demonstrate an understanding of key terminology related to digital graphics.
  • a. Demonstrate knowledge of digital graphics terminology.
  • i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resizing, image size measured in pixels vs. document size measured in inches/centimeters, etc.
  • b. Demonstrate knowledge of how color is created in digital graphics.
  • i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, etc.
keyboard_arrow_down

Resources & Tutorials

  • 1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.
  • a. Communicate visually by using the elements and principles of design and common design techniques.
  • i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.
  • b. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability.
  • i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.
  • c. Define common graphic design and illustration terms and principles.
  • i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, framing, etc.
keyboard_arrow_down

Resources & Tutorials

2. Project Setup and Interface
keyboard_arrow_down

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.

  • 2.1 Create a document with the appropriate settings for mobile, web, print, film and video, or art and illustration.
  • a. Set appropriate document settings for printed and onscreen artwork.
  • i. Key Concepts: width/height, orientation, artboards, bleed, raster effects, resolution, color mode, etc.
  • b. Create document presets to reuse for specific project needs.
keyboard_arrow_down

Resources & Tutorials

  • 2.2 Navigate, organize, and customize the application workspace.
  • a. Identify and manipulate elements of the Illustrator interface.
  • i. Key Concepts: Control bar, menus, panels, toolbars, artboards, 100x canvas, etc.
  • b. Organize and customize the workspace.
  • i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.
  • c. Configure application preferences.
  • i. Key Concepts: General, Type, Units, Guides & Grid, User Interface, File Handling & Clipboard, Appearance of Black
keyboard_arrow_down

Resources & Tutorials

  • 2.3 Use non-printing design tools in the interface to aid in design or workflow.
  • a. Navigate a document.
  • i. Key Concepts: panning, zooming, pasteboard, etc.
  • b. Use rulers.
  • i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, adjusting and resetting ruler origin
  • c. Use guides and grids.
  • i. Key Concepts: adding, removing, and locking/unlocking guides; hiding guides and grids; showing grids; using snap or align options; creating guide layouts
  • d. Use views and modes to work efficiently with vector graphics.
  • i. Key Concepts: Outline vs Preview, Screen Mode, Presentation Mode, Isolation Mode, Drawing modes
keyboard_arrow_down

Resources & Tutorials

  • 2.4 Manage assets in a project.
  • a. Open artwork.
  • b. Place assets in an Illustrator document.
  • i. Key Concepts: embedding, linking, replacing, copying and pasting, import options, etc.
  • c. Use the Links panel.
keyboard_arrow_down

Resources & Tutorials

  • 2.5 Manage colors, swatches, and gradients.
  • a. Set the active fill and stroke colors.
  • i. Key Concepts: Color Picker, swatches, Eyedropper tool, color values, etc.
  • b. Create and customize gradients.
  • i. Key Concepts: Gradient panel, editing color and transparency stops, gradient types, Gradient Mesh, etc.
  • c. Create, manage, and edit swatches and swatch libraries.
  • i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc.
  • d. Use the Color Guide panel to select coordinated colors.
keyboard_arrow_down

Resources & Tutorials

  • 2.6 Manage preset brushes, symbols, styles, and patterns.
  • a. Open and browse libraries of included brushes, symbols, graphic styles, and patterns.
  • b. Edit preset brushes, symbols, graphic styles, and patterns.
  • i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.
keyboard_arrow_down

Resources & Tutorials

3. Organizing Documents
keyboard_arrow_down

This objective covers managing document structure, such as layers and tracks, for efficient workflows.

  • 3.1 Use layers to manage design elements.
  • a. Use the Layers panel to modify layers.
  • i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers; layer options; etc.
  • b. Manage and work with multiple layers in a complex project.
  • i. Key Concepts: using sublayers, Paste Remembers Layers, hierarchy and stacking order, selecting and targeting objects using the Layers panel, etc.
keyboard_arrow_down

Resources & Tutorials

  • 3.2 Modify layer visibility using opacity and masks.
  • a. Adjust the opacity of a layer.
  • i. Key Concepts: Transparency panel and Opacity masks.
  • b. Create, apply, and manipulate clipping masks.
keyboard_arrow_down

Resources & Tutorials

4. Creating and Modifying Visual Elements
keyboard_arrow_down

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

  • 4.1 Use core tools and features to create visual elements.
  • a. Create graphics or artwork using a variety of tools.
  • i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, Pen tool, Curvature tool, shapes, Blob Brush tool, etc.
keyboard_arrow_down

Resources & Tutorials

  • 4.2 Add and manipulate text using appropriate typographic settings.
  • a. Use type tools to add typography.
  • i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool
  • ii. Key Concepts: difference between area type, point type, and type on a path; placeholder text.
  • b. Use appropriate character settings.
  • i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, color used to enhance readability and hierarchy, enhanced type, etc.
  • c. Use appropriate paragraph settings.
  • i. Key Settings: indentation, alignment, paragraph spacing
  • d. Convert text to graphics.
  • i. Key Concepts: converting text to outlines, benefits/disadvantages.
  • e. Manage text flow.
  • i. Key Concepts: multiple text areas, managing overflow text, threading text, wrapping text, etc.
keyboard_arrow_down

Resources & Tutorials

  • 4.3 Make, manage, and manipulate selections.
  • a. Select objects using a variety of tools.
  • i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.
  • b. Modify and refine selections using various methods.
  • i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Lasso tool vs Group Selection tool, etc.
  • c. Group or ungroup selections.
  • i. Key Concepts: grouped objects, Isolation Mode, etc.
keyboard_arrow_down

Resources & Tutorials

  • 4.4 Transform digital graphics and media.
  • a. Modify artboards.
  • i. Key Tools: Artboard tool; resizing, cropping, and copy and paste art and artboards within and between documents, etc.
  • ii. Key Concept: understanding the relationship between the art and the artboard.
  • b. Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements.
  • i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, Repeat objects, etc.
keyboard_arrow_down

Resources & Tutorials

  • 4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.
  • a. Apply basic auto-correction methods and tools.
  • i. Key Tools: Simplify tool, Smooth tool, Join tool, etc.
  • b. Repair and reconstruct graphics.
  • i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.
  • c. Evaluate or adjust the appearance of objects, selections, or layers.
  • i. Key Concepts: fill and stroke, Appearance panel, brushes, Eyedropper tool, etc.
  • d. Use Image Trace to create vectors from bitmap images.
  • i. Key Concepts: Trace presets, tracing settings, expanding, etc.
keyboard_arrow_down

Resources & Tutorials

  • 4.6 Modify the appearance of design elements using effects and graphic styles.
  • a. Use effects to modify images.
  • i. Key Concepts: identifying the difference between raster and vector effects; drop shadows, feathers, and glows; editing applied effects, etc.
  • b. Create, edit, and save Graphic Styles.
  • i. Key Concepts: creating, deleting, and managing graphic styles; breaking links to graphic styles, etc.
  • c. Expand the appearance of objects.
  • i. Key Concepts: expanding transformations, stroke, effects.
keyboard_arrow_down

Resources & Tutorials

5. Publishing Digital Media
keyboard_arrow_down

This objective covers saving and exporting documents or assets within individual layers or selections.

  • 5.1 Prepare images for export to web, print, and video.
  • a. Verify project specifications.
  • i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.
keyboard_arrow_down

Resources & Tutorials

  • 5.2 Export or save digital images to various file formats.
  • a. Save in the native file format for Illustrator (.ai).
  • i. Key Concepts: compatibility, save options including Cloud documents.
  • b. Save graphics in appropriate formats for print or screen.
  • i. Key Concepts: file formats (including vector vs. raster), CMYK vs RGB, resolution, pixel dimensions, etc.
  • c. Export project elements.
  • i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.
  • d. Package an Illustrator project.
  • i. Key Concepts: font and image management and troubleshooting, file packages, etc.
keyboard_arrow_down

Resources & Tutorials

Sample questions from the CertPREP practice tests.

Industry credentials for digital creators.

Take CertPREP practice tests, powered by GMetrix, to prepare for certification and get a taste of the in-app exam experience.

CertPREP Practice Tests sample items

Level up.

Combine your Illustrator certification with a Photoshop certification to earn an additional Specialty Credential in Visual Design.  

Become an Adobe Certified Professional.

Certification is more accessible than ever before. Schedule an online exam or visit a Certiport Authorized Testing Center to showcase your skills.