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Adobe Certified Professional in

Graphic Design & Illustration Using Adobe Illustrator

Show what you know.

Adobe Illustrator is the world’s leading vector graphics software used by millions to create logos, illustrations, packaging, and more.

Adobe has worked with creative industry experts and the test design specialists at Certiport to identify the most critical skills, tools, and concepts for using Illustrator in a professional context.

The resulting exam is integrated with the Illustrator application, allowing for an authentic and intuitive assessment of job-ready skills.

Approximately 150 hours of instruction and hands-on experience is recommended.

This certification will become available on June 15, 2021

Exam guide

Cutting-edge, live-in-the-app exams are available for 2018-2020 and 2021 releases of Illustrator.

Review the available versions and languages.

1. Working in the Design Industry

This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.


1.1 Identify the purpose, audience, and audience needs for preparing designs and artwork.

  • a. Determine whether content is relevant to the purpose, audience, audience needs, user experience, and has an appropriate design for target devices.
  • i. Key Terms: client goals, target audience, demographics, accessibility, etc.
  • b. Identify requirements based on how the designs and artwork will be used, including video, print, and web.

1.2 Communicate with colleagues and clients about design plans.

  • a. Demonstrate knowledge of techniques for communicating about design plans with peers and clients.
  • i. Key Terms: sketches, specifications, design process, wireframes, prototypes, iterations, change orders, drafts, feedback loop, etc.
  • b. Demonstrate knowledge of basic project management concepts.
  • i. Key Terms: project scope, scope creep, cloud utilization and file management

1.3 Determine the type of copyright, permissions, and licensing required to use specific content.

  • a. Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing.
  • i. Key Concepts: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, stock images and vector graphics, etc.
  • b. Identify when and how to obtain permission to use images of people and locations.
  • i. Key Terms: model release, location release, etc.
  • ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.

1.4 Demonstrate an understanding of key terminology related to digital graphics.

  • a. Demonstrate knowledge of digital graphics terminology.
  • i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resizing, image size measured in pixels vs. document size measured in inches/centimeters, etc.
  • b. Demonstrate knowledge of how color is created in digital graphics.
  • i. Key Terms: color mode, gamut, CMYK vs. RGB vs. HSB vs. grayscale, dithering, etc.

1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.

  • a. Communicate visually by using the elements and principles of design and common design techniques.
  • i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.
  • b. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability.
  • i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.
  • c. Define common graphic design and illustration terms and principles.
  • i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, framing, etc.
2. Project Setup and Interface

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.


2.1 Create a document with the appropriate settings for mobile, web, print, film and video, or art and illustration.

  • a. Set appropriate document settings for printed and onscreen artwork.
  • i. Key Concepts: width/height, orientation, artboards, bleed, raster effects, resolution, color mode, etc.
  • b. Create document presets to reuse for specific project needs.

2.2 Navigate, organize, and customize the application workspace.

  • a. Identify and manipulate elements of the Illustrator interface.
  • i. Key Concepts: Control bar, menus, panels, toolbars, artboards, 100x canvas, etc.
  • b. Organize and customize the workspace.
  • i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.
  • c. Configure application preferences.
  • i. Key Concepts: General, Type, Units, Guides & Grid, User Interface, File Handling & Clipboard, Appearance of Black

2.3 Use non-printing design tools in the interface to aid in design or workflow.

  • a. Navigate documents.
  • i. Key Concepts: panning, zooming, pasteboard, etc.
  • b. Use rulers.
  • i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, adjusting and resetting ruler origin
  • c. Use guides and grids
  • i. Key Concepts: adding, removing, and locking/unlocking guides; hiding guides and grids; showing grids; using snap or align options; creating guide layouts
  • d. Use views and modes to work efficiently with vector graphics.
  • i. Key Concepts: Outline vs Preview, Screen Mode, Presentation Mode, Isolation Mode, Drawing modes

2.4 Manage assets in a project.

  • a. Open artwork.
  • b. Place assets in an Illustrator document.
  • i. Key Concepts: embedding, linking, replacing, copying and pasting, import options, etc.
  • c. Use the Links panel.

2.5 Manage colors, swatches, and gradients.

  • a. Set the active fill and stroke colors.
  • i. Key Concepts: Color Picker, swatches, Eyedropper tool, color values, etc.
  • b. Create and customize gradients.
  • i. Key Concepts: Gradient panel, editing color and transparency stops, gradient types, Gradient Mesh, etc.
  • c. Create, manage, and edit swatches and swatch libraries.
  • i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc.
  • d. Use the Color Guide panel to select coordinated colors.

2.6 Manage preset brushes, symbols, styles, and patterns.

  • a. Open and browse libraries of included brushes, symbols, graphic styles, and patterns.
  • b. Edit preset brushes, symbols, graphic styles, and patterns.
  • i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.
3. Organizing Documents

This objective covers managing document structure, such as layers and tracks, for efficient workflows.


3.1 Use layers to manage design elements.

  • a. Use the Layers panel to modify layers.
  • i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers; layer options; etc.
  • b. Manage and work with multiple layers in a complex project.
  • i. Key Concepts: using sublayers, Paste Remembers Layers, hierarchy and stacking order, selecting and targeting objects using the Layers panel, etc.

3.2 Modify layer visibility using opacity and masks.

  • a. Adjust the opacity of a layer.
  • i. Key Concepts: Transparency panel and Opacity masks.
  • b. Create, apply, and manipulate clipping masks.
4. Creating and Modifying Visual Elements

This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.


4.1 Use core tools and features to create visual elements.

  • a. Create graphics or artwork using a variety of tools.
  • i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, Pen tool, Curvature tool, shapes, Blob Brush tool, etc.

4.2 Add and manipulate text using appropriate typographic settings.

  • a. Use type tools to add typography.
  • i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool
  • ii. Key Concepts: difference between area type, point type, and type on a path; placeholder text.
  • b. Use appropriate character settings.
  • i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, color used to enhance readability and hierarchy, enhanced type, etc.
  • c. Use appropriate paragraph settings.
  • i. Key Settings: indentation, alignment, paragraph spacing
  • d. Convert text to graphics.
  • i. Key Concepts: converting text to outlines, benefits/disadvantages.
  • e. Manage text flow.
  • i. Key Concepts: multiple text areas, managing overflow text, threading text, wrapping text, etc.

4.3 Make, manage, and manipulate selections.

  • a. Select objects using a variety of tools.
  • i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.
  • b. Modify and refine selections using various methods.
  • i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Lasso tool vs Group Selection tool, etc.
  • c. Group or ungroup selections.
  • i. Key Concepts: grouped objects, Isolation Mode, etc.

4.4 Transform digital graphics and media.

  • a. Modify artboards.
  • i. Key Tools: Artboard tool; resizing, cropping, and copy and paste art and artboards within and between documents, etc.
  • ii. Key Concept: understanding the relationship between the art and the artboard.
  • b. Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements.
  • i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, Repeat objects, etc.

4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.

  • a. Apply basic auto-correction methods and tools.
  • i. Key Tools: Simplify tool, Smooth tool, Join tool, etc.
  • b. Repair and reconstruct graphics.
  • i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.
  • c. Evaluate or adjust the appearance of objects, selections, or layers.
  • i. Key Concepts: fill and stroke, Appearance panel, brushes, Eyedropper tool, etc.
  • d. Use Image Trace to create vectors from bitmap images.
  • i. Key Concepts: Trace presets, tracing settings, expanding, etc.

4.6 Modify the appearance of design elements using effects and graphic styles.

  • a. Use effects to modify images.
  • i. Key Concepts: identifying the difference between raster and vector effects; drop shadows, feathers, and glows; editing applied effects, etc.
  • b. Create, edit, and save Graphic Styles.
  • i. Key Concepts: creating, deleting, and managing graphic styles; breaking links to graphic styles, etc.
  • c. Expand the appearance of objects.
  • i. Key Concepts: expanding transformations, stroke, effects.
5. Publishing Digital Media

This objective covers saving and exporting documents or assets within individual layers or selections.


5.1 Prepare images for export to web, print, and video.

  • a. Verify project specifications.
  • i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.

5.2 Export or save digital images to various file formats.

  • a. Save in the native file format for Illustrator (.ai).
  • i. Key Concepts: compatibility, save options including Cloud documents.
  • b. Save graphics in appropriate formats for print or screen.
  • i. Key Concepts: file formats (including vector vs. raster), CMYK vs RGB, resolution, pixel dimensions, etc.
  • c. Export project elements.
  • i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.
  • d. Package an Illustrator project.
  • i. Key Concepts: font and image management and troubleshooting, file packages, etc.

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Exam Guide

Blurb about mastering fundamental tools, features, workflows, specialized knowledge. Blurb about mastering fundamental tools, features, workflows, specialized knowledge.

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