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Become an Adobe Certified Professional in

Graphic Design & Illustration
Using Adobe Illustrator

Validate your knowledge of Adobe Illustrator, the industry-standard vector graphics app that lets you create logos, icons, drawings, typography, and illustrations for print, web, video, and mobile.
Review the available versions and languages.

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Becoming an Adobe Certified Professional typically requires 150 hours of hands-on experience and instruction. Explore the resources below to gear up and get inspired.

Exam guide

Review the exam objectives to see what you need to know.

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The Illustrator exam guide.

The exam objectives are outlined below alongside relevant resources. All key items are examples of exam topics and do not comprise a comprehensive list.

This guide is based on the 2021 version of Graphic Design and Illustration Using Adobe Illustrator. For 2018-2020 versions of the exam objectives, please visit Certiport.
1. Working in the Design Industry
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This objective covers critical concepts related to working with colleagues and clients as well as crucial legal, technical, and design-related knowledge.

  • 1.1 Identify the purpose, audience, and audience needs for preparing designs and artwork.
  • a. Determine whether content is relevant to the purpose, audience, audience needs, user experience, and has an appropriate design for target devices.
  • i. Key Terms: client goals, target audience, demographics, accessibility, etc.
  • b. Identify requirements based on how the designs and artwork will be used, including video, print, and web.
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Resources & Tutorials

  • 1.2 Communicate with colleagues and clients about design plans.
  • a. Demonstrate knowledge of techniques for communicating about design plans with peers and clients.
  • i. Key Terms: sketches, specifications, design process, wireframes, prototypes, iterations, change orders, drafts, feedback loop, etc.
  • b. Demonstrate knowledge of basic project management concepts
  • i. Key Terms: project scope, scope creep, cloud utilization and file management
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  • 1.3 Determine the type of copyright, permissions, and licensing required to use specific content.
  • a. Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing.
  • i. Key Concepts: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, stock images and vector graphics, etc.
  • b. Identify when and how to obtain permission to use images of people and locations.
  • i. Key Terms: model release, location release, etc.
  • ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.
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  • 1.4 Demonstrate an understanding of key terminology related to digital graphics.
  • a. Demonstrate knowledge of digital graphics terminology.
  • i. Key Terms: image resolution, image size, file types, pixel, raster, bitmap, vector, path, object, type, rasterizing, rendering, resizing, image size measured in pixels vs. document size measured in inches/centimeters, etc.
  • b. Demonstrate knowledge of how color is created in digital graphics.
  • i. Key Terms: color mode, bit depth, gamut, CMYK vs. RGB vs. grayscale, etc.
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  • 1.5 Demonstrate knowledge of basic design principles and best practices employed in the design industry.
  • a. Communicate visually by using the elements and principles of design and common design techniques.
  • i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, etc.
  • b. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability.
  • i. Key Terms: font, size, style, color, alignment, kerning, tracking, leading, horizontal and vertical scale, line length, etc.
  • c. Define common graphic design and illustration terms and principles.
  • i. Key Terms: aspect ratio, rule of thirds, foreground, background, color, tone, contrast, framing, etc.
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2. Project Setup and Interface
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This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.

  • 2.1 Create a document with the appropriate settings for mobile, web, print, film and video, or art and illustration.
  • a. Set appropriate document settings for printed and onscreen artwork.
  • i. Key Concepts: width/height, orientation, artboards, bleed, raster effects, resolution, color mode, etc.
  • b. Create document presets to reuse for specific project needs.
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  • 2.2 Navigate, organize, and customize the application workspace.
  • a. Identify and manipulate elements of the Illustrator interface.
  • i. Key Concepts: Control bar, menus, panels, toolbars, artboards, 100x canvas, etc.
  • b. Organize and customize the workspace.
  • i. Key Concepts: using and switching between default workspaces; tabbed documents; showing, hiding, nesting, and docking panels; shortcuts and menus; customizing, saving, and resetting workspaces; etc.
  • c. Configure application preferences.
  • i. Key Concepts: General, Type, Units, Guides & Grid, User Interface, File Handling & Clipboard, Appearance of Black
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  • 2.3 Use non-printing design tools in the interface to aid in design or workflow.
  • a. Navigate a document.
  • i. Key Concepts: panning, zooming, pasteboard, etc.
  • b. Use rulers.
  • i. Key Concepts: showing and hiding rulers, changing the measurement unit on rulers, adjusting and resetting ruler origin
  • c. Use guides and grids.
  • i. Key Concepts: adding, removing, and locking/unlocking guides; hiding guides and grids; showing grids; using snap or align options; creating guide layouts
  • d. Use views and modes to work efficiently with vector graphics.
  • i. Key Concepts: Outline vs Preview, Screen Mode, Presentation Mode, Isolation Mode, Drawing modes
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  • 2.4 Manage assets in a project.
  • a. Open artwork.
  • b. Place assets in an Illustrator document.
  • i. Key Concepts: embedding, linking, replacing, copying and pasting, import options, etc.
  • c. Use the Links panel.
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  • 2.5 Manage colors, swatches, and gradients.
  • a. Set the active fill and stroke colors.
  • i. Key Concepts: Color Picker, swatches, Eyedropper tool, color values, etc.
  • b. Create and customize gradients.
  • i. Key Concepts: Gradient panel, editing color and transparency stops, gradient types, Gradient Mesh, etc.
  • c. Create, manage, and edit swatches and swatch libraries.
  • i. Key Concepts: color, global color, pattern, and gradient swatches; identifying color swatch type, including Process, Spot, and Global Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), etc.
  • d. Use the Color Guide panel to select coordinated colors.
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  • 2.6 Manage preset brushes, symbols, styles, and patterns.
  • a. Open and browse libraries of included brushes, symbols, graphic styles, and patterns.
  • b. Edit preset brushes, symbols, graphic styles, and patterns.
  • i. Key Concepts: stroke, fill, brushes, brush types, width tool, etc.
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Resources & Tutorials

3. Organizing Documents
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This objective covers managing document structure, such as layers and tracks, for efficient workflows.

  • 3.1 Use layers to manage design elements.
  • a. Use the Layers panel to modify layers.
  • i. Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers; layer options; etc.
  • b. Manage and work with multiple layers in a complex project.
  • i. Key Concepts: using sublayers, Paste Remembers Layers, hierarchy and stacking order, selecting and targeting objects using the Layers panel, etc.
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Resources & Tutorials

  • 3.2 Modify layer visibility using opacity and masks.
  • a. Adjust the opacity of a layer.
  • i. Key Concepts: Transparency panel and Opacity masks.
  • b. Create, apply, and manipulate clipping masks.
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Resources & Tutorials

4. Creating and Modifying Visual Elements
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This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

  • 4.1 Use core tools and features to create visual elements.
  • a. Create graphics or artwork using a variety of tools.
  • i. Key Tools: drawing tools, painting tools, Pencil tool, Paintbrush tool, Pen tool, Curvature tool, shapes, Blob Brush tool, etc.
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  • 4.2 Add and manipulate text using appropriate typographic settings.
  • a. Use type tools to add typography.
  • i. Key Tools: Point Type tool, Area Type tool, Type on a Path tool, Vertical Type tool, Vertical Area Type tool, Vertical Type on a Path tool, and Touch Type tool
  • ii. Key Concepts: difference between area type, point type, and type on a path; placeholder text.
  • b. Use appropriate character settings.
  • i. Key Settings: font, size, style, alignment, kerning, tracking, leading, horizontal and vertical scale, color used to enhance readability and hierarchy, enhanced type, etc.
  • c. Use appropriate paragraph settings.
  • i. Key Settings: indentation, alignment, paragraph spacing
  • d. Convert text to graphics.
  • i. Key Concepts: converting text to outlines, benefits/disadvantages.
  • e. Manage text flow.
  • i. Key Concepts: multiple text areas, managing overflow text, threading text, wrapping text, etc.
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  • 4.3 Make, manage, and manipulate selections.
  • a. Select objects using a variety of tools.
  • i. Key Concepts: targeting vs selecting, saving selections, selecting based on object attributes (color, stroke, opacity), etc.
  • b. Modify and refine selections using various methods.
  • i. Key Concepts: keyboard modifiers, selecting multiple objects with selection tools or Layers panel, moving and grouping objects, regular Selection tool vs Direct Selection tool vs Lasso tool vs Group Selection tool, etc.
  • c. Group or ungroup selections.
  • i. Key Concepts: grouped objects, Isolation Mode, etc.
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  • 4.4 Transform digital graphics and media.
  • a. Modify artboards.
  • i. Key Tools: Artboard tool; resizing, cropping, and copy and paste art and artboards within and between documents, etc.
  • ii. Key Concept: understanding the relationship between the art and the artboard.
  • b. Rotate, flip, and transform individual layers, objects, selections, groups, or graphical elements.
  • i. Key Concepts: scaling, scale options, transforming, warping, distorting, skewing, using distortion tools or menu options, Repeat objects, etc.
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Resources & Tutorials

  • 4.5 Use basic reconstructing and editing techniques to manipulate digital graphics and media.
  • a. Apply basic auto-correction methods and tools.
  • i. Key Tools: Simplify tool, Smooth tool, Join tool, etc.
  • b. Repair and reconstruct graphics.
  • i. Key Tools: eraser, scissors, knife, Shape Builder, pathfinder, Live Paint, etc.
  • c. Evaluate or adjust the appearance of objects, selections, or layers.
  • i. Key Concepts: fill and stroke, Appearance panel, brushes, Eyedropper tool, etc.
  • d. Use Image Trace to create vectors from bitmap images.
  • i. Key Concepts: Trace presets, tracing settings, expanding, etc.
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Resources & Tutorials

  • 4.6 Modify the appearance of design elements using effects and graphic styles.
  • a. Use effects to modify images.
  • i. Key Concepts: identifying the difference between raster and vector effects; drop shadows, feathers, and glows; editing applied effects, etc.
  • b. Create, edit, and save Graphic Styles.
  • i. Key Concepts: creating, deleting, and managing graphic styles; breaking links to graphic styles, etc.
  • c. Expand the appearance of objects.
  • i. Key Concepts: expanding transformations, stroke, effects.
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5. Publishing Digital Media
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This objective covers saving and exporting documents or assets within individual layers or selections.

  • 5.1 Prepare images for export to web, print, and video.
  • a. Verify project specifications.
  • i. Key Concepts: setting document color mode (color space), resolution (raster effects), pixel dimensions, metadata, etc.
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  • 5.2 Export or save digital images to various file formats.
  • a. Save in the native file format for Illustrator (.ai).
  • i. Key Concepts: compatibility, save options including Cloud documents.
  • b. Save graphics in appropriate formats for print or screen.
  • i. Key Concepts: file formats (including vector vs. raster), CMYK vs RGB, resolution, pixel dimensions, etc.
  • c. Export project elements.
  • i. Key Concepts: exporting assets, exporting specific selections or artboards, exporting for screens, etc.
  • d. Package an Illustrator project.
  • i. Key Concepts: font and image management and troubleshooting, file packages, etc.
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Resources & Tutorials

Sample questions from the CertPREP practice tests.

Industry credentials for digital creators.

Take CertPREP practice tests, powered by GMetrix, to prepare for certification and get a taste of the in-app exam experience.

CertPREP Practice Tests sample items

Level up.

Combine your Illustrator certification with a Photoshop certification to earn an additional Specialty Credential in Visual Design.  

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