4.1 Use core tools and features to create and modify vector elements.
- a. Create vector graphics using a variety of tools.
- i. Key Tools: Pen tool, Pencil tool, Paint Brush tool, Brush tool, Fluid Brush, primitive tools, shape tools, etc.
- ii. Key Concepts: Fill and stroke, object drawing mode
- iii. Note: Tool help can be found at https://helpx.adobe.com/animate/using/basic-tools.html
- b. Modify and edit vector graphics using a variety of vector tools.
- i. Key Tools: Free Transform tool, Gradient Transform tool, Width tool, Anchor Point tools, Pen tool, eraser tool, Paint Bucket tool, Ink Bottle tool, selection tools, etc.
4.2 Add and manipulate text using appropriate settings.
- a. Use type tools to add typography to a project.
- i. Key Tools: Text Tool, point vs. area type, Static Text vs Dynamic Text vs Input Text, etc.
- ii. Key Concepts: Difference between area type, point type, and static vs dynamic vs input text must be understood.
- b. Adjust character settings.
- i. Key Settings: font, size, style, alignment, line spacing and indentation, horizontal and vertical type, anti-aliasing settings, etc.
- c. Adjust paragraph settings.
- i. Key Settings: Indention, alignment, paragraph spacing, etc.
- d. Convert text to graphics.
- i. Key Concepts: Convert text to vector using break apart, convert to bitmaps, benefits/disadvantages, etc.
- e. Configure Dynamic Text and Input Text areas.
- i. Key Concepts: instance name, font selection, embedding type characters, etc.
4.3 Make, manage, and manipulate selections.
- a. Make selections using a variety of tools.
- i. Key Tools: Selection tool, Subselection tool, Lasso tool, Magic Wand tool, Polygon tool, etc.
- b. Modify and refine selections using various methods.
- i. Key Concepts: selecting multiple objects with selection tools or timeline, moving and grouping objects, Regular Selection tool vs Subselection tool, etc.
- c. Group or ungroup selections.
- i. Key Concepts: grouping/ungrouping selections, modifying grouped objects, entering a group, etc.
4.4 Use basic techniques to manipulate digital graphics and media within an animation.
- a. Rotate, flip, and transform objects, selections, groups, symbols, or graphical elements.
- i. Key Concepts: transform, align, distribute and spacing, skew and rotate, 3D Translation and 3D Rotation (ActionScript 3.0 only), etc.
- b. Use the camera to modify the view of the document.
- i. Key concepts: add/remove camera, rotate, pan, zoom, tint/color adjustments (ActionScript 3.0 only), etc.
- c. Apply basic auto-correction methods and tools.
- i. Key Tools: optimizing, smoothing, straightening, etc.
- d. Modify and edit vector graphics using a variety of techniques.
- i. Key Concepts: converting lines to fill, expanding fill, combining objects with union, intersect, punch, and crop, etc.
- e. Adjust appearance of objects and selections using various tools.
- i. Key Concepts: Fill and Stroke properties, variable width strokes, opacity, Eyedropper tool, vector and pattern brushes, etc.
- f. Convert between bitmaps and vectors
- i. Key Concepts: Tracing bitmaps, converting vectors to bitmaps, setting color threshold, minimum area, corner threshold, curve fit, etc.
4.5 Modify appearance of design elements using effects and graphic styles.
- a. Use Effects to modify symbol instances.
- i. Key Concepts: Apply/remove filters, color effects, blending modes, etc.
- b. Apply, edit, and manage filters.
- i. Key Concepts: Add, remove, apply, delete, and edit filters, etc.
4.6 Create and modify animations.
- a. Apply and adjust transformations using keyframes.
- i. Key Concepts: types of keyframes, adjusting properties using keyframes such as position, scale, rotation, skew, color, filter, etc.
- b. Animate objects using frame-by-frame and tween techniques.
- i. Key Concepts: keyframes, shape, motion, and classic, inverse kinematic (IK) tweens, onion-skinning, morphing, easing, armature, pose, motion editor, motion path, nesting, etc.
- c. Modify and manipulate symbols for animation.
- i. Key Concepts: movie clips; graphic; looping options; Frame Picker; when to use different symbol types; understanding that different symbol types have different internal timelines; understanding the relationship between symbol timeline and parent timeline, both dependently and independently
4.7 Add interactive or dynamic content to a document.
- a. Add and modify interactive elements to your document.
- i. Key Concepts: buttons, using movie clips for interactivity, and dynamic text; instance naming rules and conventions, etc.
- b. Manipulate interactive text elements using code.
- i. Key Concepts: input text, dynamic text, web fonts (HTML 5 Canvas only)
- c. Add and modify code
4.8 Control and configure audio and video in a project.
- a. Incorporate audio into a project.
- i. Key concepts: Audio Sync Options (Start, Event, Stream), mono, stereo, Left/Right Channel, Fade In/Out, Fade Left to Right/Right to Left, Compression, MP3, Speech, ADPCM, RAW
- b. Incorporate video into a project.
- i. Key concepts: MPEG-4, Adobe Media Encoder, encoding video, bitrate, FLVPlayback component (ActionScript 3.0), Video component (HTML 5), Video Import wizard