After Adobe MAX, turn inspiration into certification.

Commit to creative growth and become an Adobe Certified Professional within the next year.

Use code ADOBEMAX2021 at checkout to save 50% on one online exam through Certiport. Offer expires November 22, but the exam may be scheduled as far out as 12 months. Regular price is $150 USD.

Terms and Conditions

keyboard_arrow_down
  • Discount code ADOBEMAX2021 confers a 50% discount off the list price of one (1) Adobe Certified Professional exam per person. Offer applies only to exams delivered by Certiport through Pearson VUE’s OnVUE remote delivery service. 
  • Offer starts on October 26, 2021 at 12:00 AM Pacific and expires on November 22, 2021 at 11:59 PM Pacific. Customers must use the discount code during this window but can schedule the exam up to one year in advance. All exams scheduled per this offer must be delivered by November 22, 2022 at 11:59 PM Pacific. Click here for instructions on scheduling an exam.
  • Local taxes may apply.   
  • Offer may not be redeemed for cash, credit, or refund.  
  • Adobe Certified Professional exams through OnVUE are not available in Cuba, Iran, North Korea, and Sudan. 
  • Additional terms and conditions may apply. Void where prohibited or restricted by law.

After Adobe MAX, turn inspiration into certification.

Use code ADOBEMAX2021 at checkout to save 50% when scheduling an Adobe Certified Professional exam through Certiport’s new OnVUE remote testing solution.

To register for an exam, visit the OnVUE tab in your Certiport candidate portal.
For support, please contact Certiport.

Terms and Conditions

keyboard_arrow_down
  • Discount code ADOBEMAX2021 confers a 50% discount off the list price of one (1) Adobe Certified Professional exam per person. Offer applies only to exams delivered by Certiport through Pearson VUE’s OnVUE remote delivery service. 
  • Offer starts on October 26, 2021 at 12:00 AM Pacific and expires on November 8, 2021 at 11:59 PM Pacific. Customers must use the discount code during this window but can schedule the exam up to one year in advance. All exams scheduled per this offer must be delivered by November 8, 2022 at 11:59 PM Pacific. Click here for instructions on scheduling an exam.
  • Local taxes may apply.   
  • Offer may not be redeemed for cash, credit, or refund.  
  • Adobe Certified Professional exams through OnVUE are not available in Cuba, Iran, North Korea, and Sudan. 
  • Additional terms and conditions may apply. Void where prohibited or restricted by law.

After Adobe MAX, turn inspiration into certification.

Sign up to be notified when our special discount on online exams goes live on October 26. In the meantime, don't forget to register for the free, virtual Adobe MAX 2021.

Thanks. You will get notified close to during Adobe MAX once the voucher is available.
Oops! Something went wrong while submitting the form

Adobe Certified Professional in

Multiplatform Animation Using Adobe Animate

Show what you know.

Validate your knowledge of Adobe Animate, the industry-leading software for designing interactive vector animations for multiple platforms.

Adobe has worked with creative industry experts and the test design specialists at Certiport to identify the skills and concepts that are critical to using Animate effectively in a professional context.

The resulting 50-minute exam is integrated with the Animate application, allowing for an authentic assessment of job-ready skills.

150 hours of instruction and hands-on experience is recommended.

Review the available versions and languages

This certification will become available on June 15, 2021

Exam guide

The exam objectives are outlined below alongside sample items from CertPREP Practice Tests and relevant resources. All key items are examples of exam topics and do not comprise a comprehensive list.

This guide is based on the 2021 version of Multiplatform Animation Using Adobe Animate. For 2018-2020 versions of the exam objectives, please visit Certiport.

1. Working in the Animation Industry
keyboard_arrow_down

This objective covers critical concepts related to working with colleagues and clients as well as legal, technical, and design related crucial knowledge.

CertPREP Practice Tests sample items

keyboard_arrow_down

1.1  Purpose, audience, and requirements

Official guidelines

  • 1.1 Identify the purpose, audience, and audience needs for preparing content.
  • a. Determine whether content is relevant to the purpose, the audience, audience needs, user experience and has an appropriate design for target devices.
  • i. Key Terms: client goals, target audience, demographics, accessibility, etc.
  • b. Identify requirements for projects/publications when creating animations and interactive content.

Resources & Tutorials

keyboard_arrow_down

1.2  Communication and project management

Official guidelines

  • 1.2 Communicate with colleagues and clients about design plans.
  • a. Demonstrate knowledge of techniques for communicating ideas about design plans with peers and clients.
  • i. Key Terms: thumbnail sketches, storyboards, specifications, design process, wireframes, mockups, prototypes, iterations, drafts, feedback loop, etc.
  • b. Demonstrate knowledge of basic project management concepts.
  • i. Key Terms: project scope, scope creep, cloud utilization and file management.

Resources & Tutorials

keyboard_arrow_down

1.3  Copyright, permissions, and licensing

Official guidelines

  • 1.3 Determine the type of copyright, permissions, and licensing required to use specific content.
  • a. Identify legal and ethical considerations for using third-party content such as copyright, permissions, and licensing.
  • i. Key Terms: Creative Commons, public domain, intellectual property, derivative work, commercial use, attribution, work for hire, fair use/fair dealing, stock images, etc.
  • b. Identify when and how to obtain permissions to use images of people and locations.
  • i. Key Terms: model release, location release, etc.
  • ii. Key Concepts: permission to use a photo is separate from permission to use a person’s face or restricted location, etc.

Resources & Tutorials

keyboard_arrow_down

1.4  Key terminology

Official guidelines

  • 1.4 Demonstrate knowledge of key terminology related to animation and interactive media.
  • a. Demonstrate knowledge of animation terminology.
  • i. Key Terms: frame rate, image and video resolution, aspect ratio, file formats, audio sampling rates, image size, file types, vector graphics, bitmap images, frames, keyframes, tweens, frame-by-frame animation, easing, guides, masks, symbols, etc.
  • b. Demonstrate knowledge of interactive media.
  • i. Key Terms: events, listeners, variables, dynamic text, JavaScript, ActionScript, methods, functions, classes, etc.
  • c. Understand and use key terms related to multiplatform animation.
  • i .Key Terms: Apple iOS, Google Android, Microsoft Windows, Apple macOS, HTML5 Canvas, Adobe AIR, Virtual Reality (VR), WebGL, Animated GIF, video, sprite sheets, etc.

Resources & Tutorials

keyboard_arrow_down

1.5 Design principles and best practices

Official guidelines

  • 1.5 Demonstrate knowledge of basic design principles and best practices employed in industry.
  • a. Communicate visually using the elements and principles of design, and common design techniques.
  • i. Key Terms: space, line, shape, form, color, texture, emphasis/focal point, unity/harmony, variety, balance, alignment, proximity, repetition, rhythm, scale, movement, negative space, gestalt, contrast, etc.
  • b. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability/legibility.
  • i. Key Terms: font, size, style, color, alignment, kerning, tracking and leading, horizontal and vertical scale, line length, etc.

Resources & Tutorials

keyboard_arrow_down

1.6 Animation and interactive media principles

Official guidelines

  • 1.6 Demonstrate knowledge of animation and interactive media principles.
  • a. Demonstrate knowledge of common animation principles.
  • i. Key Terms: 12 basic principles of animation (squash and stretch, anticipation, staging, straight ahead action and pose to pose, follow through and overlapping action, slow in and slow out, arc, secondary action, timing, exaggeration, solid drawing, and appeal), etc.
  • b. Demonstrate knowledge of interactive media principles.
  • i. Key Terms: user experience (UX), user interface (UI), user interaction, aesthetics, functionality, hierarchy, consistency, user accessibility, discoverability in UI, etc.

Resources & Tutorials

2. Project Setup and Interface
keyboard_arrow_down

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about incorporating digital assets for a project.

CertPREP Practice Tests sample items

keyboard_arrow_down

2.1  Document settings

Official guidelines

  • 2.1 Create a document with the appropriate settings for multimedia projects.
  • a. Create a new document with appropriate settings for a new project.
  • i. Key Concepts: document type, presets, width, height, and frame rate.
  • b. Manage document settings for specific project needs.
  • i. Key Properties: width and height, units, stage color, frame rate, accessibility (ActionScript 3.0 only), etc.
  • ii. Key Concepts: understanding how frame rate impacts timing and pacing, preparing documents at the proper size for intended use, etc.

Resources & Tutorials

keyboard_arrow_down

2.2  Application workspace

Official guidelines

  • 2.2 Customize the application workspace and use visual aids for layout.
  • a. Identify elements and customize the Animate workspace.
  • i. Key Concepts: menus and tools; Stage and Pasteboard; using/switching default workspaces; showing, hiding, grouping, and docking panels; using the workspace switcher and the Window menu; customizing, saving, and resetting workspaces; etc.
  • b. Configure application preferences.
  • i. Key Concepts: General, Sync Settings, Drawing, etc.
  • c. Navigate a document.
  • i. Key Concepts: pan, zoom, play, pause, keyboard/mouse shortcuts, spacebar, Rotation tool, Time Scrub tool, etc.
  • d. Customize toolbar and timeline tools.
  • i. Key Concepts: Drag and drop tools, create miniature toolbars, customize Timeline, Properties, Library, etc.
  • e. Use rulers, guides, and grids.
  • i. Key Concepts: add, remove, and lock/unlock guides; set color; show and hide guides, grids, and rulers; use snap or align options, etc.

Resources & Tutorials

keyboard_arrow_down

2.3  Importing assets

Official guidelines

  • 2.3 Import into and manage assets in a project.
  • a. Import media from various sources.
  • i. Key Concepts: importing layers from .psd or .ai files, image files, audio files, video files, CC libraries, importing using menus or drag and drop, etc.
  • b. Manage assets in an Animate project.
  • i. Key Concepts: using the Library panel (rename, delete, move, duplicate, search and preview assets); updating and importing files; selecting unused items; creating new symbols and folders; working with multiple libraries; differentiating between Graphic symbols, Button symbols, Movie Clip symbols, and other library assets (fonts, bitmaps, sounds, etc.), etc.
  • c. Load external media.
  • i. Key Concepts: audio, video, images, etc.

Resources & Tutorials

keyboard_arrow_down

2.4 Colors, swatches, gradients, and brushes

Official guidelines

  • 2.4 Manage colors, swatches, gradients, and brushes.
  • a. Set the active fill and stroke color.
  • i. Key Concepts: color picker, Color panel, eyedropper, hexadecimal value, alpha, Bitmap fill, etc.
  • b. Create and customize a gradient.
  • i. Key Concepts: Color panel, editing color and transparency stops, radial and linear gradients, Gradient Transform tool, etc.
  • c. Create, manage, and edit swatches.
  • i. Key Concepts: Swatches panel, swatch types (tagged, solid, bitmap, and gradient), color sets, etc.
  • d. Create and edit brushes.
  • i. Key Concepts: brushes (stroke, fill, types, width tool), existing and custom brushes and presets

Resources & Tutorials

3. Organizing Documents
keyboard_arrow_down

This objective covers document structure such as layers and managing document structure for efficient workflow.

CertPREP Practice Tests sample items

keyboard_arrow_down

3.1 Timeline panel

Official guidelines

  • 3.1  Use the Timeline panel to organize content in space and time.

  • a. Manage and organize layers.
  • i. Key Concepts: creating, deleting, locking/unlocking, duplicating, selecting, naming/renaming layers; visibility, outline mode, layer height, rearranging layer folders, Advanced Layers Mode, etc.
  • b. Recognize the different types of layers in the Layers panel.
  • i. Key Concepts: Normal, Mask, Masked, Folder, Guide, and the Camera layer
  • c. Manage content over time.
  • i. Key Concepts: frames, frame span, keyframes,

Resources & Tutorials

keyboard_arrow_down

3.2 Transparency and masks

Official guidelines

  • 3.2 Modify layer visibility using transparency and masks.
  • a. Adjust a layer's visibility and transparency.
  • i. Key Concepts: hide/show individual layers or groups and adjust transparency
  • b. Create, apply, and manipulate masks.
  • i. Key Concepts: Mask layer, nesting masked layers, animate mask layer, etc.

Resources & Tutorials

4. Create and Modify Multimedia Elements
keyboard_arrow_down

This objective covers core tools and functionality of the application, as well as tools that affect the presentation of document elements.

CertPREP Practice Tests sample items

keyboard_arrow_down

4.1 Core tools and features

Official guidelines

  • 4.1 Use core tools and features to create and modify vector elements.
  • a. Create vector graphics using a variety of tools.
  • i. Key Tools: Pen tool, Pencil tool, Paint Brush tool, Brush tool, Fluid Brush, primitive tools, shape tools, etc.
  • ii. Key Concepts: Fill and stroke, object drawing mode
  • iii. Note: Tool help can be found at https://helpx.adobe.com/animate/using/basic-tools.html
  • b. Modify and edit vector graphics using a variety of vector tools.
  • i. Key Tools: Free Transform tool, Gradient Transform tool, Width tool, Anchor Point tools, Pen tool, eraser tool, Paint Bucket tool, Ink Bottle tool, selection tools, etc.

Resources & Tutorials

Find more Trainings and resources for similar topics on helpx.adobe.com or at the Adobe Education Exchange

keyboard_arrow_down

4.2 Text

Official guidelines

  • 4.2 Add and manipulate text using appropriate settings.
  • a. Use type tools to add typography to a project.
  • i. Key Tools: Text Tool, point vs. area type, Static Text vs Dynamic Text vs Input Text, etc.
  • ii. Key Concepts: Difference between area type, point type, and static vs dynamic vs input text must be understood.
  • b. Adjust character settings.
  • i. Key Settings: font, size, style, alignment, line spacing and indentation, horizontal and vertical type, anti-aliasing settings, etc.
  • c. Adjust paragraph settings.
  • i. Key Settings: Indention, alignment, paragraph spacing, etc.
  • d. Convert text to graphics.
  • i. Key Concepts: Convert text to vector using break apart, convert to bitmaps, benefits/disadvantages, etc.
  • e. Configure Dynamic Text and Input Text areas.
  • i. Key Concepts: instance name, font selection, embedding type characters, etc.

Resources & Tutorials

keyboard_arrow_down

4.3 Selections

Official guidelines

  • 4.3 Make, manage, and manipulate selections.
  • a. Make selections using a variety of tools.
  • i. Key Tools: Selection tool, Subselection tool, Lasso tool, Magic Wand tool, Polygon tool, etc.
  • b. Modify and refine selections using various methods.
  • i. Key Concepts: selecting multiple objects with selection tools or timeline, moving and grouping objects, Regular Selection tool vs Subselection tool, etc.
  • c. Group or ungroup selections.
  • i. Key Concepts: grouping/ungrouping selections, modifying grouped objects, entering a group, etc.

Resources & Tutorials

keyboard_arrow_down

4.4 Manipulating graphics and media

Official guidelines

  • 4.4 Use basic techniques to manipulate digital graphics and media within an animation.
  • a. Rotate, flip, and transform objects, selections, groups, symbols, or graphical elements.
  • i. Key Concepts: transform, align, distribute and spacing, skew and rotate, 3D Translation and 3D Rotation (ActionScript 3.0 only), etc.
  • b. Use the camera to modify the view of the document.
  • i. Key concepts: add/remove camera, rotate, pan, zoom, tint/color adjustments (ActionScript 3.0 only), etc.
  • c. Apply basic auto-correction methods and tools.
  • i. Key Tools: optimizing, smoothing, straightening, etc.
  • d. Modify and edit vector graphics using a variety of techniques.
  • i. Key Concepts: converting lines to fill, expanding fill, combining objects with union, intersect, punch, and crop, etc.
  • e. Adjust appearance of objects and selections using various tools.
  • i. Key Concepts: Fill and Stroke properties, variable width strokes, opacity, Eyedropper tool, vector and pattern brushes, etc.
  • f. Convert between bitmaps and vectors
  • i. Key Concepts: Tracing bitmaps, converting vectors to bitmaps, setting color threshold, minimum area, corner threshold, curve fit, etc.

Resources & Tutorials

keyboard_arrow_down

4.5 Effects and graphic styles

Official guidelines

  • 4.5 Modify appearance of design elements using effects and graphic styles.
  • a. Use Effects to modify symbol instances.
  • i. Key Concepts: Apply/remove filters, color effects, blending modes, etc.
  • b. Apply, edit, and manage filters.
  • i. Key Concepts: Add, remove, apply, delete, and edit filters, etc.

Resources & Tutorials

keyboard_arrow_down

4.6 Animations

Official guidelines

  • 4.6 Create and modify animations.
  • a. Apply and adjust transformations using keyframes.
  • i. Key Concepts: types of keyframes, adjusting properties using keyframes such as position, scale, rotation, skew, color, filter, etc.
  • b. Animate objects using frame-by-frame and tween techniques.
  • i. Key Concepts: keyframes, shape, motion, and classic, inverse kinematic (IK) tweens, onion-skinning, morphing, easing, armature, pose, motion editor, motion path, nesting, etc.
  • c. Modify and manipulate symbols for animation.
  • i. Key Concepts: movie clips; graphic; looping options; Frame Picker; when to use different symbol types; understanding that different symbol types have different internal timelines; understanding the relationship between symbol timeline and parent timeline, both dependently and independently

Resources & Tutorials

keyboard_arrow_down

4.7 Interactive and dynamic content

Official guidelines

  • 4.7 Add interactive or dynamic content to a document.
  • a. Add and modify interactive elements to your document.
  • i. Key Concepts: buttons, using movie clips for interactivity, and dynamic text; instance naming rules and conventions, etc.
  • b. Manipulate interactive text elements using code.
  • i. Key Concepts: input text, dynamic text, web fonts (HTML 5 Canvas only)
  • c. Add and modify code
  • i. Key Concepts: using the Actions panel, using ActionScript or JavaScript depending on document type, button states, Actions Wizard, Code Snippets panel, referencing external content, timeline navigation

Resources & Tutorials

keyboard_arrow_down

4.8 Audio and video

Official guidelines

  • 4.8 Control and configure audio and video in a project.
  • a. Incorporate audio into a project.
  • i. Key concepts: Audio Sync Options (Start, Event, Stream), mono, stereo, Left/Right Channel, Fade In/Out, Fade Left to Right/Right to Left, Compression, MP3, Speech, ADPCM, RAW
  • b. Incorporate video into a project.
  • i. Key concepts: MPEG-4, Adobe Media Encoder, encoding video, bitrate, FLVPlayback component (ActionScript 3.0), Video component (HTML 5), Video Import wizard

Resources & Tutorials

5. Publishing Digital Media
keyboard_arrow_down

This objective covers saving and exporting documents or assets within individual layers or selections.

CertPREP Practice Tests sample items

keyboard_arrow_down

5.1 Preparing content

Official guidelines

  • 5.1 Prepare content for export to web, screen, and other platforms.
  • a. Check document for errors and project specifications.
  • i. Key concepts: testing movies, publish settings, accessibility options, hidden layers, animation timing, testing multiple devices, project size in bytes, proofreading text, project dimensions, etc.

Resources & Tutorials

keyboard_arrow_down

5.2 Exporting assets

Official guidelines

  • 5.2 Export assets from an Animate document.
  • a. Save in native file formats for Animate (.fla or .xfl).
  • i. Key concepts: Save vs Save as…, file name and location, saving to CC library, Animate template, etc.
  • b. Export assets from an Animate document.
  • i. Key concepts: video, animated GIF, image sequence, .svg, etc.
  • c. Publish final documents.
  • i. Key Concepts: document publish settings appropriate for the platform, including file location and other settings specific to the platform, SWF, APP, EXE, AIR, HTML5, JS, APK, WebGL, publishing profiles

Resources & Tutorials

Learn Premiere Pro

Follow along with tutorials and projects to master the basics, refine your skills, or find inspiration.

Level up

Earn certifications for both Animate and Dreamweaver to receive an additional Specialty Credential and gain recognition as an Adobe Certified Professional in Web Design.

Benefits

Discover the value of certification.

Resources

Explore materials to help you prepare for certification and launch your career.

Become an Adobe Certified Professional.

Certification is more accessible than ever before. Schedule an online exam or visit a Certiport Authorized Testing Center to showcase your skills.

Nora Johns
FINANCIAL OFFICER
Monika White
Senior Account
Tom harderson
General Manager
Ana Chovash
FINANCIAL OFFICER
August 11, 2020
10 Great Examples of Responsive Websites

I never made one of my discoveries through the process of rational thinking

Jazmy Thompson

Customer Support
August 11, 2020
The Great Designers Who Changed the Web

I never made one of my discoveries through the process of rational thinking

Kylei Powlowsk

Co-Founder & CEO
August 11, 2020
15 Best Blogs To Follow About Web Design

I never made one of my discoveries through the process of rational thinking

Maria Weimann

Financial Advisor
may 14, 2013
12 Must Have Tools For an Unique Web Design

I never made one of my discoveries through the process of rational thinking

Jazmy Thompson

Customer Support
may 14, 2013
10 Web Design Blogs You Can't Miss

I never made one of my discoveries through the process of rational thinking

Kylei Powlowsk

Co-Founder & CEO
may 14, 2013
5 Great Web Design Resources

I never made one of my discoveries through the process of rational thinking

Maria Weimann

Financial Advisor

Exam Guide

Blurb about mastering fundamental tools, features, workflows, specialized knowledge. Blurb about mastering fundamental tools, features, workflows, specialized knowledge.

Select language

Select version
Download PDF
Download PDF
Download PDF
Download PDF
Exam not available in German language

To learn more about this exam, please select another language.

Select version

Download PDF
Download PDF
Download PDF
Download PDF

Select version

Download PDF
Download PDF
Download PDF
Download PDF

Select language

Select version
Download PDF
Download PDF
Download PDF
Download PDF
Exam not available in German language

To learn more about this exam, please select another language.

Select version

Download PDF
Download PDF
Download PDF
Download PDF

Select version

Download PDF
Download PDF
Download PDF
Download PDF